Artists: MAJOR facial expression reference site!
I’m constantly searching for new sites to add to my list of reference URLs for artists, and in searching I came across this: The Facial Expression Repertoire.
It’s got photographic references for emotions, and it gets insanely nuanced and specific — click on “Smile” and you’ll get options for “real smile,” “regulated smile,” “conversational smile,” etc. Then each of those has its own sub-categories like “eager smile,” “flirtatious smile,” and so on. It’s nuts. (The pics in the post are samples from the site.)
If you’ve ever had trouble making your character accurately convey the emotion you want them to, then bookmark this shit. The only downside is that you have to register, but it’s free.
pah! my skin palettes are no where near perfect. I wish. D:
I’m not sure if this would be of help, but here’s sort of a quick step-by-step guide of sorts. also my main brushes I use + their settings. I literally just block colors and shapes in with my “paint” brush, blend them around some, and color drop. that’s it…haha.
some nice programs to draw
- mtPaint: free source tool designed to make pixel art. for Linux or Windows.
- character maker: it’s to make charsets for rpgmaker but you can use it for whatever you want. it’s in both english and spanish.
- scribblertoo: really nice website to draw with.
- sekka: free source tool to draw things like these:
All of these programs are super helpful and freeeeee
Just doing a bit of inking practice in illustrator before I head home.
One thing I could never figure out was how to get such cool dynamic lines like this in AI.
Double-click the blob brush. This is CS6, so it should be under the pencil tool, don’t confuse it for the brush tool.
After double-clicking, this should pop up- here’s my settings.
First of all, thanks!
Basically I tend to use geometric shapes in order to help me visualize and build up forms (like most other, I believe). I also like to feel I can handle what I’m drawing in 3D and am able to understand it from all angles.
When it comes to heads I use the common circle. After dotting out the eyes and eyebrows I like to figure out the chin and the cheeks (with muzzles I usually locate the base then extend the chin from there and connect it with the nose).
I have a rather wonky way of drawing out the head though, and always fill it out some more at the back of the head once I’m done with the face.
Can’t say that this is recommendable and I’m hoping to unlearn it.
I tend to start with the head usually and it all works out from there, but if I start from the chest, spine or whatever I often mess up since I then make the head too darn big afterwards.
Anyway, I use a model for heads (humans anyway) that is mostly inspired and leeched off of Gottried Bammes. The most noticable thing I picked up from him though, rather than every other head model you can find, was how he marked out the eyebrows. Nothing fancy, but it made sense to me.
Other than that, I’m just being anal and like to be able to handle heads from most angles, since it can do so much to enhance a feeling or an expression. Still have major trouble with angles from underneath, or frogs eye view. It’s hard stuff and makes me pull my hair, but I try to keep at it!
I fucking need this so badly. You have no idea how hard it is for me to draw hair.
i’ve needed this in my life since forever
Doing some reading between classes and thought a few of my friends would appreciate these two pages